Ultramarines: Kill Team Rubrum
Librarian Isaac Theodesius - (Psyker Specialism) (VIP) - Stoic
Brother Sgt Tourbillion - (Leader Specialism) - Phlegmatic
Brother Veridian, Assault Cannon - (Heavy Specialism) - Stolid
Brother "Blaze" Ezekiel, Heavy Flamer - (Demolitions Specialism) - Choleric
Brother "Clown" Curry - (Comms Specialism) - Jovial
Brother "Billy" Williams - Equanimous
Death Guard Kill Team: The Corrosive Regiment
Plague Champion - Grossicus Bloatoci - Plasma Pistol (Leader)
Plague Marine Gunner - Crustus the Foul - Blight Launcher (Demolitions)
Plague Marine Gunner - Torgut Stenchspreader - Bolter
Plague Marine Fighter - Dr. Spew - Flail of Corruption
Plague Marine Fighter - Dorium Pusscleaver - Great Plague Cleaver
Poxwalker - Hatchet
Poxwalker - Fetliox
Poxwalker - Billy Poxpicker
Battle Round 1:
Theodesius's Tactical Planner roll only yielded +1 CP
Death Guard's Grandfather's Blessing is successful and buffs Crustus the Foul
Death Guard took +6 CP for points difference
Death Guard win initiative
Death Guard moving in. Librarian Theodesius advanced (via tactic) down ladder and got into LOS blocking cover while Clown and Veridian got into position to support and lay down suppressing fire. Sgt. Tourbillion and Blaze went up from the right and Billy up from the left to cover the advancing enemies from across the catwalk.
Failed to manifest Null Zone
Manifested Veil of Time on Billy
Crustus the Foul scored regular wound on Veridian
Sgt. Tourbillion scored one flesh wound on lead poxwalker "Hatchet"
Death Guard passed all nerve tests
Battle Round 2:
Ultramarines win initiative
2 Plague Marine Fighters running in from the left, 2 Plauge Marine Gunners into cover on the right. 1 poxwalker "Hatchet" charged while 2 more and leader got almost across the catwalk. Theodesius advanced back up the ladder behind Sgt Tourbillion as Blaze moved forward to cleanse the platform. Clown readied and Veridian tucked in closer to stay in cover.
Null Zone failed again
Psybolt smites poxwalker Fetliox!
Blaze flames Billy Poxpicker and wounds him
Tourbillion finishes off Billy Poxpicker with withering Stormbolter fire
Grossicus Bloatoci scores a flesh wound on Tourbillion via overcharged plasma
Veridian fills Torgut Stenchspreader with thousands of rounds from his righteous Assault Cannon (insta out of action)
Crustus the Foul's blight launcher blows up Blaze! (No doubt the Grandfather's blessing helped)
Ultramarines pass nerve tests (come on they're Ultramarines)
Battle Round 3:
Ultramarines win initiative
Clown kills Dr. Spew via lucky overwatch Stormbolter to the face!
Tourbillion charges Grossicus
Veridian moves up ladder
Null Zone - failed
Psybolted poxwalker to smite him!
Tourbillion scores a flesh wound on the leader
Tourbillion's terminator armor saves a punishing attack
Battle Round 4:
Death Guard win Initiative
Dorium charges Clown from behind a wall (we decide he doesn't get a reaction because he couldn't see him)
Theodesius moves down catwalk to the left, Billy moves to cover the ladder, Veridian moves to look down on the right side of the platform to shoot at Blight Launcher.
Psybolt resisted by leader
Veil of Time is manifested on Tourbillion
Veridian misses the buffed Crustus the Foul but takes a flesh wound in return
Clown dodges a big axe (twice, after a 1 and another 1 on re-roll!)
Tourbillion and Grossicus dance around
Variable Battle length ends on roll of 2!
Ulramarines win as Theodesius manifests a giant Null Zone to abate the warpstorms!
MVP of the match: Crustus the Foul!
Jack's list was quite a few points less than mine which he elected to take 6 CPs for. Also, having the free VIP commander helped out a lot - while the VIP starts injured in the mission, it didn't affect his psyker powers. Even though Terminators get a bad rap for being over-costed nowadays, it seems they still edged out a bit vs Jack's non-elite troops. Wining initiative for battle-rounds 2 and 3 gave me another edge, and just in general I got some lucky rolls during those rounds that allowed me to get a numbers advantage. If the rolls had gone the other way I could have been overwhelmed just enough where he could have snared Theodesius into melee and gotten him. Finally, we weren't sure about charge rules up ladders (turns out you can) so we decided that it would be weird and disallowed it. This allowed me to play a few shenanigans running away up and down the ladder that probably helped. Still, if we had gotten that right, I still had good odds with the ability to retreat from a charge. Next time we'll get it right.
Before the match I listed out all of the tactics available to me from the 3 rule books (approximately 20) which helped a lot. I had focused on the re-roll, the mission VIP advance/charge, and the Look Out Sir! but turned out I was lucky enough to only need to re-roll. I also think I'm getting a bit faster, Kill Team is definitely a good way to build up familiarity with the weapons and roll details before going back to a larger 40k game.
++++Transmission: Adeptus Astartes Ultra++++
WARP THREAT ALLEVIATED IN SIGMATUS
Location: Agro World Horrdeum
Sub Sector: Sigmatus
ATT: Primus Leo Exevio Faustus
I am pleased to inform you commander that I have successfully manifested a class 3 Null Zone in the vicinity of the foci of the empyrean disturbance in the Sigmatus sector. This has had the effect of reducing the turbulence and has closed the local dimensional tear.
Kill Team Rubrum came to my aid and performed admirably while I was in a weakened state from the long-distance teleportation. Brother Ezekiel was injured with severe burns but should make a recovery.
The guard regiment will clean up the remains and the Ordo Malleus and Ordo Hereticus have arrived to evaluate the local populations and investigate. We will be leaving within the hour.
I will discuss my further findings with you upon my arrival.
THOUGHT: The most deviant mind is often concealed in an unblemished body. BBB 5th 112