Tuesday, March 7, 2023

Battle Report: Vadinax Campaign - Mission 5 Valern Citadel Defense

 ++++Transmission Intercept:++++

COMM-UPLINK: BATTLE BARGE EXCELSIOR <-> VALERN CITADEL STRONGPOINT 87
DATE: 5173023.M42

--- UNINTELEGIBLE ---

DEXTER: ... Repeat, Captain Leo Faustus, this is Samus Dexter, do you copy?

FAUSTUS: ... am receiving your transmission Techmarine, go ahead.

DEXTER: Full power to the Teleportarium has been restored. Thunderhawks have launched, ETA six.

FAUSTUS: Perfect timing, we will clear the landing pads for you. Status of remaining positions?

DEXTER: Not looking good sir.

FAUSTUS: Copy.

++++Transmission INTERRUPTED++++

        Archive: Fall of Valern Citadel, Tern's Endeavor, Vadinax Sector


Week 6 of the Vadinax Campaign was the most fun yet.  It seemed that in prior weeks the Ork and Chaos players had mounted such a significant assault on the citadel that we had a Flash Point event.  All Ork, Chaos, and Imperium players got an extra fate point for battles in this area, and Imperium players had to be defenders with the "Backs to the Wall" bonus which gave light, heavy, and dense cover bonuses to one piece of terrain in the deployment zone, but at the cost of more risk of battle scars.  It was so thematic that I broke out my MDF industrial terrain and set up a battle with Matt for a royal rumble against the Orks!

Battle Report:

Ruleset: Core Crusade 2023 Arks of Omen Grand Tournament - Strike Force, 2023 Q1 Balance Datasheet & Points, and Goonhammer Vadinax Crusade rules
Mission: Arks of Omen GT: 23 The Scouring
Points: 1500

My Forces:



++ Arks of Omen Detachment 1492pts ++

**Chapter Selector**: Ultramarines
Battle Size [6CP]: Strike Force(101-200 Total PL / 1001-2000 Points) [6CP]
Game Type: 4. Chapter Approved: Arks of Omen Grand Tournament + Crusade

+ HQ +

  • Primus Leo Exevio Faustus - Captain Terminator Armour: Rites of War, The Sanctic Halo, Power Fist, Wrist mounted grenade launcher, Storm Bolter, Warlord (Warleader)
  • Praelior Tarquinius Iulian Regulus - Chaplain in Terminator Armour:  Benediction of Fury  Storm bolter, Canticle of Hate, Litany of Hate, The Imperium's Sword

+ Troops +

  • Squad Kaiel- 5 man Tactical Squad - Chainsword, Plasma pistol, Bolt pistols, Meltagun, Bolters
  • Squad Vitus - 5 man Tactical Squad - Chainsword, Bolt pistols, Heavy Bolter, Bolters

+ Elites +

  • Chief Apothecary Hulm Singa - Apothecary: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Selfless Healer, The Armour Indomitus, Conversion Field, Custodian of the Future [Lost Leg Scar]
  • Venerable Brother "Fury" - Dreadnought: Dreadnought melee weapon w/ Storm bolter, Twin Lascannon
  • Squad Nox - 5man Terminator Assault Squad: Teleport Homer,  5x Thunder Hammer & Storm Shield
  • Squad Tourbillion - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Assault cannon, 3x Chainfist, Power fist
  • Kill Team Rubrum - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Heavy Flamer, Chainfist, 3x Power fist
  • Squad Velox - 5 man Vanguard Veterans Squad: Relic Blade, 3x Storm Shields, 2x Thunder Hammers, 2x Lightning Claws (pair)

+ Heavy Support +

  • Squad Nero - Devastator Squad: Power sword, plasma pistol, 2x Lascannon, Missile Launcher, Plasma Cannon

+ Fast Attack +

  • "One Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
  • "Two Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
Agendas: Survivor, Reaper, Guide the Chapter

Bozzbone Bigun's Waagh!:



++ Arks of Omen Detachment 0CP 1,496pts ++
**Clan Kultur**: Goffs

+ HQ +

  • Big Mek w/ Shokk Attack Gun
  • Bozzbones Bigun - Warboss: Brutal but Kunnin, Da Killa Klaw, Kombi-rokkit, Power Klaw
  • Weirdboy: Warpath, Da Jump

+ Troops +

  • Boyz - 10 Orks: 9x Shoota, 9x Stikkbombs, Big Shoota, Choppa, Slugga
  • Boyz - 10 Orks: 10x Choppa, 10x Slugga, 10x Stikkbombs, Big Choppa, Slugga
  • Boyz - 10 Orks: 10x Choppa, 10x Slugga, 10x Stikkbombs, Big Choppa, Slugga
  • Beast Snagga Boyz - 10 Orks: 9x Choppa, 10x Slugga, Power Snappa
  • Gretchin - 10 Gretchins: 10x Grot Blaster

+ Elites +

  • Burna Boyz - 5 Orks: 4x Burna, 4x Stikkbombs, Kustom Mega-Blasta
  • Kommandos - 6 Orks: 5x Choppa, 5x Slugga, 5x Stikkbombs, Power Klaw
  • Nobz - 5 Orks: Killsaw, 4x Power Klaw, 5x Slugga
  • Meganobz - 3 Orks: Kustom Shootas, Power Klaws
  • Painboy

+ Fast Attack +

  • Stormboyz - 10 Orks: 9x Choppa, 9x Slugga, 9x Stikkbombs, Power Klaw
  • DeffKoptas - 3 Koptas: One with Big Bomb

+ Heavy Support +

  • Deff Dreads: 4x Dread Klaw

+ Dedicated Transport +

  • Trukk: Wreckin' Ball

+ No Force Org Slot +

  • Runtherd: Grabba Stikk, Squig Hound

Takeaways & Analysis:

This game was our closest yet!  Last time was close, this time I eeked out a victory by ONE point!  Luckily we started in the morning and had all day for the match, because with the extra complicated terrain and all the Ork and Space Marine infantry, it took awhile.  But it was so much fun.  I set up the battlefield with my industrial complex type, multi-level, MDF terrain.  It really added another dimension to have multiple levels.  We also had a lot of craters and smoke to provide difficult and dense terrain, and we had a section that was a forested hill.  We used the Abandoned Sanctuaries map to make sure that the base profile of the mission was fair, and then we layered on top of that the concept that the fortress was under assault and so just the center building in my deployment area had the 'Backs to the Wall' bonus.  It's likely that the bonus might have just been one of the deciding factors because I was able to win 52-51 which definitely could have gone the other way.




First, we both made good use of reserves/deep strike.  I kept one squad of terminators, and the assault terminators in the teleportarium (along with Chaplain Regulus), as well as my dreadnought.  Matt kept the Stormboyz, DeffKoptas, and Deff Dread in reserve.

Matt got first turn and concentrated a lot of Boyz to the forested hill objective, sent the Trukk with his warboss towards the center objective, the Kommandos to the crater objective, and then held his deployment objective with grotz and kept a bunch of units, such as his beast snaggas, back to screen out my deep strikes.




For me, I had deployed to screen out most of my deployment area to funnel any deep strikes into the forest which paid off.  I got really lucky with my advances and was able to get to the center objective to deny it, and to the crater objective.  It was my first game with the fast Vanguard Veterans, commanded by Brother Sergeant Velox, and they came out aggressive with a Hammer of Wrath strike into the jungle to essentially eliminate one squad of Boyz and chew into another.  While they weren't able to deny that objective, I think they got their value in bogging down 3 units of Boyz, plus the Pain Boy, and Weird Boy, and keep them in an area where my Terminators were able to thin them down with lots of bolter fire.





My Devastators continued to be a bit unlucky with their shots, but since I set them up high in the fortress with the extra cover bonus, they were able to pin Matt down a bit take the attention of the Burna Boyz.  The Burna Boyz had jumped out of the truck and tried to storm them, but they held on which was another key lucky win for me, and Captain Faustus (who had been trying to give his aura to both the terminators and the devastators) was able to jump in and personally finish them off in a heroic moment!





When the Stormboyz, DeffKoptas and Deff Dread flew/beamed in - they indeed got funneled into the corner luckily.  The Deff Dread made short work of the speeder Two Charlie (who wasn't having much luck with his multi-melta) but left him vulnerable to shots from the other speeder, devastators, and my dreadnought when he appeared from reserves as well.  Squad Tourbillion, who had started on the board, took a beating from the Koptas, but hung on.  When it was my turn I swung back with teleportations in to assist the center and to take out the Koptas.  Also, when Venerable Fury came in, I was able to take advantage of the exception for setting up 9" away - because the Koptas were in my deployment zone and fairly close to my battlefield edge (due to their deep strike ability) I was able to bring my dreadnought in 1 inch away from the table edge, but very close (like 4 or 5 inches) to them for an almost guaranteed charge.  It turned out that all of my shooty terminators made their charges too though so the Koptas took quite a beating.  Unfortunately, my Apothecary got left behind which made him a juicy target for the Stormboyz looking for revenge.









The assault terminators (Squad Nox) and Chaplain Regulus also missed their charge into the center with the Warboss, and so when they charged in, Bozzbone Bigun smashed my Chaplain before he could react.  Squad Nox took revenge however, and Captain Faustus had an incredible 12" charge (a cinematic leap from the side of the fortress to the ground level complete with the super hero crater) to finish off Bigun's Nob entourage.  Things were starting to swing in my favor.






But despite things looking bad for the Orks, they still had the lead in points.  They hung in there until the end, but just didn't quite have enough points.  It had all hinged at the end on whether the beast snaggas could deny the center objective for me.  But, One Charlie was able to save the day with an ill advised charge into the beast snaggas and finish them off with a flyby knifing!

Brother, fly in close so I can hit him with my bolter!



Faustus had held the strong point and drove off the Ork attackers!  I was really hoping that we would have victoriously held the Citadel, but when I checked the Crusade Tracker - it turned out that the Imperium didn't do so well in other battles and our control in the zone dropped to 0% - doh!  Oh well, it was still a lot of fun to take part in the the defense of fall of Valern Citadel!

Shoo Gitz!


+++++

I am honoured to fight along with you champions of humanity and heroes of the Chapter, who held this strongpoint so that the rest of the Imperial forces withdraw.  Our work is unfinished.  This citadel is broken and shattered from the onslaught of our foes, but as you proved today, the Sons of Ultramar are not.  Perhaps we will die as warriors tomorrow, but not today!  And, by the Emperor's will, if we do not die, we march will back into this fortress with xenos and heretics under our boots. They will know our wrath!

    Archive: 
    Primus Leo Exevio Faustus, The Fall of Valern Citadel, Tern's Endeavor, Vadinax Sector
    5173023.M42

Monday, February 27, 2023

Battle Report: Vadinax Campaign - Mission 4 Dread Night

      ++++Transmission: INQUISITION PRIORITY CLASSIFIED++++

SOURCE: BATTLE BARGE EXCELSIOR
DESTINATION: THE INVIOLATE SENTENCE
ENCODING FREQUENCY: 181.2 MHz
+++++
DATE: 5153023/M42
REF: Inq/40675099654/BR-1036/6
TO: Inquisitor Aleris Mylenne
CC: Inquisitor Nirobe Vant
FROM: Acolyte G. Farrington
RE: Continued Assault on VALERN CITADEL

Task Force 'Faustus' received telemetry of ambush on elements of the Scylian 1st Regiment column moving through GRID 327A.5.  Captain Faustus correctly anticipated this indicated a renewed assault on VALERN CITADEL and deployed to defend the stronghold.

Imperial positions along the outer perimeter of the Citadel continue to erode, but the efforts of the Captain blunted the advance.  Captain Faustus personally destroyed one war machine in a show of his commitment to the defense of the zone before his lieutenants recommended a tactical withdrawal.

I see no indications of heresy or corruption, in fact, the warriors of these ULTRAMARINES display collected bravery in the face of overwhelming odds.

Detailed report to follow.

G. Farrington

      ++++Transmission End++++

Here we are on the fourth installment of the Vadinax Campaign and things are going bad for the Imperium.  The Inquisition has dispatched 'helpers' but still, not looking great.  I'm having fun though!  Latest game against my opponent David and his Chaos Knights was very close.  I had a solid game plan but just got unlucky with some key charges.  Nevertheless, it was great fun and it kinda felt like a win:  my captain achieved his quest for atonement, I only took one battle scar amongst 11 destroyed units, and I kept it close and played alright!  Looking forward to the next one!

Edit: Its fun to get featured in the global campaign write-up!

Battle Report:

Ruleset: Core Crusade 2023 Arks of Omen Grand Tournament - Strike Force, 2023 Q1 Balance Datasheet & Points, and Goonhammer Vadinax Crusade rules
Mission: Arks of Omen GT: 23 The Scouring
Points: 1500

My Forces:


++ Arks of Omen Detachment 1490pts ++

**Chapter Selector**: Ultramarines
Battle Size [6CP]: Strike Force(101-200 Total PL / 1001-2000 Points) [6CP]
Game Type: 4. Chapter Approved: Arks of Omen Grand Tournament + Crusade

+ HQ +

  • Primus Leo Exevio Faustus - Captain Terminator Armour: Rites of War, The Sanctic Halo, Power Fist, Wrist mounted grenade launcher, Storm Bolter, Warlord (Warleader) [LOSS OF REPUTATION Scar]
  • Praelior Tarquinius Iulian Regulus - Chaplain in Terminator Armour:  Benediction of Fury  Storm bolter, Canticle of Hate, Litany of Hate, The Imperium's Sword
  • Lt. Commander Psigoras - Lieutenant: Plasma Pistol, Power Sword

+ Troops +

  • Squad Cornelius - 5 man Tactical Squad - Power Fist, Plasma pistol, Bolt pistols, Meltagun, Bolters [Walking Wounded scar]
  • Squad Kaiel- 5 man Tactical Squad - Chainsword, Plasma pistol, Bolt pistols, Meltagun, Bolters
  • Squad Vitus - 5 man Tactical Squad - Chainsword, Bolt pistols, Heavy Bolter, Bolters

+ Elites +

  • Chief Apothecary Hulm Singa - Apothecary: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Selfless Healer, The Armour Indomitus, Conversion Field, Custodian of the Future [Lost Leg Scar]
  • Venerable Brother "Fury" - Dreadnought: Dreadnought melee weapon w/ Storm bolter, Twin Lascannon
  • Squad Nox - 5man Terminator Assault Squad: Teleport Homer,  5x Thunder Hammer & Storm Shield
  • Squad Tourbillion - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Assault cannon, 3x Chainfist, Power fist
  • Kill Team Rubrum - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Heavy Flamer, Chainfist, 3x Power fist

+ Heavy Support +

  • Squad Nero - Devastator Squad: Power sword, plasma pistol, 2x Lascannon, Missile Launcher, Plasma Cannon

+ Fast Attack +

  • "One Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
  • "Two Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
Agendas: Survivor, Quest of Atonement, Priority Target

The Hungering Legion:



++ Arks of Omen Detachment 1410pts ++
  • Ravenous - Knight Desecrator: (Warleader)
  • The Bloodied Wolf - Knight Desecrator
  • The Jackal - War Dog Karnivore
  • The Raven - War Dog Executioner
  • The Vulture - War Dog Executioner
  • The Wolverine - War Dog Brigand

Takeaways & Analysis:

I know that my force is a bit weak in anti-tank, so getting the terminators (especially Squad Tourbillion's chainfists) into combat first was supper important.  I also knew my best bet was to try to take out the War Dogs and then play for the objectives.  It was the right strategy, but David did an excellent job of keeping his War Dogs in close proximity to the Desecrators. 

Squad Vitus - First to fall courageously holding an objective

 I was also a bit unlucky: I failed all of the critical charges which wasn't great.  


Chaplain Regulus and Kill Team Rubrum teleport into the thick of the maelstrom...

...but the Battle Priest's words are not very inspiring so they decide not to charge.

Still I think I maybe should not have tried for a charge into one of the Desecrators without whittling it down more.  That was probably a mistake - I should have gone for one of the Wardogs on the other side and made the Desecrators have to move around to me.  

Squad Tourbillion beams in but loses the initiative

Face... Off



Brother Veridian goes down fighting

My devastators couldn't get hits or wounds which wasn't helping and so I probably should have had tighter castling with Captain Faustus not in the Teleportarium - stacking the re-roll hits and wounds auras onto a few more units would have been good.

Land Speeders forgot how to shoot again.

And the Devastators are having problems figuring out where to point those things...

I remembered to use a bunch of stratagems such as Avenge the Fallen and mostly played well.  I think in the future I could use that one a bit more.  I only used it once, but theoretically I could have used it every time a unit got killed.

I also made use of melta-bombs.  Squad Cornelius (which survived the battle even) managed to get a kill with bombs!  That squad is definitely doing work this campaign - just a normal Tactical Squad with 3 kills, and they're walking wounded right now.  The other squad that tried melta-bombs failed twice, so I need to try paring it with re-rolls.


While Squad Cornelius gets things done with Melta-bombs and Power Fists!  3 kills in 4 games!

To be fair, I was trying to make sure Faustus could beam down to complete his Quest of Atonement.  Furthermore, his Loss of Reputation scar from meant that his aura was very limited.  At least this paid off - he thematically landed the last blow to an Executioner and won back his honour!

Captain Faustus moments before destroying the Executioner and achieving his Quest of Atonement.

 I really love Crusade where you really feel like you can be winning by achieving agendas and creating a fun story, even if you aren't doing well in a particular match.

Anyway, I really need to finish up my multi-melta Devastators (just starting) - I think they'll really improve my chances in games like this.

The Forces of the Imperium are driven from Valern Citadel as the Chaos Knights win the day.


Friday, February 24, 2023

Vanguard Veterans Complete!



Ok, finally done.  Best models yet!  It's true what they say, just keep painting and you get better and better every time.

While I think that the gothic text for Sergeant Nox's was my best ever, the text lettering across all shields and etc. was fairly consistent and still pretty neat.






The face for the (yet unnamed) alternate sergeant's face really turned out great too, very pleased.


The NMM gold also turned out pretty great for a first real dive into that.  I can definitely see spots where it isn't quite right, but I feel that this is one of those skills that will have a lot of room to master.  Mostly it seems like its all about looking at examples and reference images.  There is a guy on instagram that posts really great examples all the time and I think had subconsciously helped me a bit, maybe further conscious effort to look at his work, and others, would be the next step there.







I think the magnetization needs a bit of improvement.  I used smaller magnets (mostly because drilling bigger holes into pewter might not have been possible) and between that less than perfect placement - some of the arms feel a bit weakly attached, or aren't quite joining perfectly.  That's an area to improve next time.  I do think these vets are a bit of a special case with different weapon options, but yeah not exactly sure if it was worth it.









And finally here they are in the pose I've been capturing throughout the process.  Perhaps I'll get around to a gif that steps through the steps again.



Monday, February 20, 2023

Vanguard Vets (WIP) Update 9 - Face Painting

Really close to complete now.  Almost all colors have been shaded and highlighted.  What is left is lettering on the various scrolls, and the face on one of the two alternate sergeants.  Saving the hardest parts for last.


While I have painted a few faces before, looking back they were fine for my skill level at the time, but in the past few years I feel I've really improved a lot.  For this attempt, I was going to follow Darren Latham's technique.  I've used his contrast paint technique for a face before, but this would be the first time with conventional paint.

Starting Point: 4 or so coats of Bugman's Glow

With these zoomed in images, I can tell that I'm still not quite on the high level that I see from other hobbyists/professionals online, but I do see improvement from my own work in the past.  One thing that stands out though is the bumpiness - I think this is the spray primer which continues to disappoint, but when I look at the models in person they look much better.

Basic highlights added

I found Darren's instructions really detailed and easy to follow and I'm really pleased with the results.  Below I have the basic steps and paints for my own reference.  I don't typically work with paints thinned down to washes so much, especially since it tends to pond/pool, but after watching his work and trying this out, I think I've actually made a breakthrough in how to control the watery paint and draw it off if its ponding.

Basic shading added

The model itself has really extremely exaggerated cheekbones, more so than the primaris space marine head that Darren used, so I used deeper shading, but otherwise I mostly followed his instructions (from his youtube video) directly.  Also, this miniature has barred teeth, so I used some Zandri Dust and Screaming Skull and it worked great (I felt white would be too much).  I used white ink for the first time and it is a lot better than white paint.  

Color glazes and final highlights added

The model seems to have one eye open and one eye closed (or the primer obscured the detail), and the open eye seems to have a deep scowl so you can only see the side of the eyeball.  Thus, I decided that, after the step to black out the eye, I just needed to put a dot of white on the side of the eyeball, and use the existing black to create the iris.  Since the narrowed eye and the direction he would be looking would mean you wouldn't see the white on the other side of the iris, it massively simplified the hardest steps of painting the eyes.  I think it turned out great, especially when viewed in person.  With my magnifying glasses, I can tell it still isn't quite perfect, but overall I'm really happy my first time trying this technique out, it worked much, much better than the methods I had pieced together before.

Final details: eyes, teeth, etc added

This time I skipped adding stubble/ 5o'clock shadow.  Either the sculpt has scaring on the left side of the face (in shadow here) or the primer/finish kinda messed up the details, but either way I decided trying to go for the stubble wouldn't turn out.  Maybe next time.  Looking forward to trying this again and using darker shades to vary the skin tone.


Finally, here's the whole troop (just before painting the face):