Sunday, May 7, 2023

Battle Report: Vadinax Campaign - Mission 9 Celvorn's Revenge


It's the 9th Vadinax campaign mission and we have finally hit the 2000 point game mark!  This was also the first match facing an opponent that I squared off against before, in fact it was Darryl from the very first match.  Celvorn's Mauraders were looking for revenge!

Battle Report:

Ruleset: Core Crusade 2023 Arks of Omen Grand Tournament - Strike Force, 2023 Q2 Balance Datasheet & Points, and Goonhammer Vadinax Crusade rules
Mission: Arks of Omen GT: Abandoned Sanctuaries
Points: 2000

My Forces:


**Chapter Selector**: Ultramarines

Battle Size [6CP]: Strike Force(101-200 Total PL / 1001-2000 Points) [6CP]
Game Type: 4. Chapter Approved: Arks of Omen Grand Tournament + Crusade

+ HQ +

  • Primus Leo Exevio Faustus - Captain in Terminator Armour: Rites of War, The Sanctic Halo, Power Fist, Wrist mounted grenade launcher, Storm Bolter, Warlord (Warleader)
  • Praelior Tarquinius Iulian Regulus - Chaplain in Terminator Armour:  Benediction of Fury  Storm bolter, Canticle of Hate, Litany of Hate, The Imperium's Sword, Master of Sanctity, Mantra of Strength
  • Lt. Commander Psigoras - Lieutenant: Plasma Pistol, Power Sword

+ Troops +

  • Squad Cornelius - 5 man Tactical Squad - Power Fist, Plasma pistol, Bolt pistols, Meltagun, Bolters [Walking Wounded scar]
  • Squad Kaiel- 5 man Tactical Squad - Chainsword, Plasma pistol, Bolt pistols, Meltagun, Bolters
  • Squad Vitus - 5 man Tactical Squad -  Chainsword, Bolt pistols, Heavy Bolter, Bolters [Shell Shocked][Battle-weary]

+ Elites +

  • Chief Apothecary Hulm Singa - Apothecary: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Selfless Healer, The Armour Indomitus, Conversion Field, Custodian of the Future [Lost Leg Scar]
  • Venerable Brother "Fury" - Dreadnought: Dreadnought melee weapon w/ Storm bolter, Twin Lascannon
  • Squad Nox - 5man Terminator Assault Squad: Teleport Homer,  5x Thunder Hammer & Storm Shield
  • Squad Tourbillion - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Assault cannon, 3x Chainfist, Power fist
  • Kill Team Rubrum - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Heavy Flamer, Chainfist, 3x Power fist
  • Squad Velox - 10 man Vanguard Veterans Squad: Relic Blade, 5x Storm Shields, 4x Thunder Hammers, 5x Lightning Claws (pair) [Disgraced]

+ Heavy Support +

  • Squad Nero - Devastator Squad: Power sword, plasma pistol, 4x Multi-Melta, Armorium cherub [Walking Wounded]
  • Squad Quinn - Devastator Squad: Power sword, plasma pistol, 3x Lascannon, Missile Launcher

+ Fast Attack +

  • "One Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
  • "Two Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
Agendas: Quest for Atonement (Squad Velox), Reaper, Guide the Chapter

Celvorn's Marauders (Red Corsairs):



++ Arks of Omen Detachment 2000pts ++

**Traitor Legion**: Red Corsairs
Battle Size [6CP]: Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Game Type: 4. Chapter Approved: Arks of Omen Grand Tournament + Crusade

+ HQ +

  • Celvorn "The Pretender" - Master of Possession: Warlord (Warleader)
  • Vechmus Thrax - Lord Discordant on Helstalker
  • Carix, the Wake of Corrosion - Daemon Prince

+ Troops +

  • Vorjcha's Skullcrushers - Legionaries
  • Starhounds - Legionaries

+ Elites +

  • Krall's Maulers - Chaos Terminators
  • Skade - Helbrute
  • Cratoa the Broken - Helbrute
  • Twice-Born - Possessed
  • Sons of Ruin - Possessed

+ Fast Attack +

    • Scuttleborn - Venomcrawler
    • Ripping Claws - Raptors
    • Amalgamated Test Subjects - Chaos Spawn
    + Heavy Support +
    • Shipbreakers - Obliterators
    + Dedicated Transports +
    • Fireproof - Chaos Rhino

    Takeaways & Analysis:


    This one was a combination of playing a bit too cautious and not bringing in deep strike at the right time.  Also, cold dice did not help at all.  For example, all of my tactical squads rolled 1 on their advance moves to try and contest the objectives.  So between that and deploying a bit further back to not get charged, my opponent was able to control the objectives all game.

    Captain Faustus hurls his attackers off a building.
    The Red Corsairs have an ability to delay one squad from reserves - this made me choose to wait to deploy all the terminators until turn 3, which was a big mistake.  Furthermore, I dropped them in-between the terminators, lord discordant, and demon prince - who of course surrounded my units and crushed them right after.  I had no choice because I needed objectives, but yeah, any other location would have been a better idea...


    Darryl suggested that I would have been better off starting all the terminators on the board, and this is likely true.  I should have gone for holding the center and the jungle objectives (and my own) and backed those up with terminators for the counter charges.  Might not have helped on missing the advance rolls, but if I had started the tactical squads as close as possible and then rushed, then maybe.  I still would have needed to send something at the crater objective as a feint, perhaps the vanguard vets.

    Brother Velox did redeem himself and achieve the Quest of Atonement though, and Captain Faustus had some cool melee combats throwing traitors off a building while then using his dark age displacer belt to zip around the battle field.  Also, the re-equipped Squad Nero with their new multi-meltas did a pretty good job of nuking both the rhino and the obliterator squad.  I'll need to find a way to get them in a bit closer safely.

    The Ultramarines make their stand against the Marauders warp-swelled champions.

    ++++

    Regulus: Beset on all sides by Traitors!  And yet they will still feel the wrath of the Imperium!

    Faustus: Fight back to back, make them pay!  Death to the Heretics!

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