The 8th Vadinax campaign mission was a bit of a clunker for me. I had upgraded my Order of Battle to 2000 points which had me increase the Vanguard Veterans unit size, and I had upgraded my chaplain to a Master of Sanctity. But this made it hard to take a good 1500 point list.
I knew it was a bad idea not to take any tactical marines, but yet I did it anyway.
Battle Report:
Ruleset: Core Crusade 2023 Arks of Omen Grand Tournament - Strike Force, 2023 Q1 Balance Datasheet & Points, and Goonhammer Vadinax Crusade rules
Mission: Arks of Omen GT: Tide of Conviction
Points: 1500
My Forces:
**Chapter Selector**: Ultramarines
Battle Size [6CP]: Strike Force(101-200 Total PL / 1001-2000 Points) [6CP]
Game Type: 4. Chapter Approved: Arks of Omen Grand Tournament + Crusade
+ HQ +
- Primus Leo Exevio Faustus - Captain in Terminator Armour: Rites of War, The Sanctic Halo, Power Fist, Wrist mounted grenade launcher, Storm Bolter, Warlord (Warleader)
- Praelior Tarquinius Iulian Regulus - Chaplain in Terminator Armour: Benediction of Fury Storm bolter, Canticle of Hate, Litany of Hate, The Imperium's Sword, Master of Sanctity, Mantra of Strength
+ Elites +
- Chief Apothecary Hulm Singa - Apothecary: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Selfless Healer, The Armour Indomitus, Conversion Field, Custodian of the Future [Lost Leg Scar]
- Venerable Brother "Fury" - Dreadnought: Dreadnought melee weapon w/ Storm bolter, Twin Lascannon
- Squad Nox - 5man Terminator Assault Squad: Teleport Homer, 5x Thunder Hammer & Storm Shield
- Squad Tourbillion - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Assault cannon, 3x Chainfist, Power fist
- Kill Team Rubrum - 5 man Terminator Squad: Teleport Homer, Power sword, Storm bolter, Heavy Flamer, Chainfist, 3x Power fist
- Squad Velox - 10 man Vanguard Veterans Squad: Relic Blade, 5x Storm Shields, 4x Thunder Hammers, 5x Lightning Claws (pair) [Disgraced]
+ Heavy Support +
- Squad Nero - Devastator Squad: Power sword, plasma pistol, 2x Lascannon, Missile Launcher, Plasma Cannon [Walking Wounded]
+ Fast Attack +
- "One Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
- "Two Charlie" - Land Speeder Tornado: Heavy flamer, Multi-melta
Agendas: Quest for Atonement (Squad Velox), Reaper, Guide the Chapter
Ramfist's Waaagh!
++ Arks of Omen Detachment ++
+ HQ +
- Dekk Ramfist - Warboss in Mega Armor
- Graz - Weirdboy
- Urggzob Rustmelta - Big Mek in Mega Armor
+ Troops +
- Da Yellin' Boyz- Boyz
- Shoota Boyz - Boyz
- Slugga Boyz - Boyz
+ Elites +
- Da Big 'Unz - Meganobz
+ Fast Attack +
- Flyboyz - Stormboyz
- Da Ex-Jet - Megatrakk Scrapjet
+ Heavy Support +
- Looted Tank - Battlewagon
+ Lord of War +
- Big Smashy - Morkanaut
+ Dedicated Transports +
- Da Jeep - Trukk
Takeaways & Analysis:
Learned a lot in this one. Cheap troops - while now not compulsory, are still critical to have to screen and bubble wrap the hard hitting units. In this case, if I had brought some troops to initially contest my objectives, the Orks would have charged into them instead. Then I could have counter-charged my elite units (terminators, vanguard vets) and gotten solid first strikes with them. And of course, my opponent might not have even walked into that, so I would have had less pressure initially. So that one bad choice (which I knew but still did anyway) had me mad at myself the whole game and got it off to a bad start right away.
Some poor rolling with my anti-vehicle units, vs a vehicle heavy list was a disaster. I'm very close to adding some more anti-vehicle models which should help.
Finally, I was sloppy with positioning, and it was one of those games where the opponent was capitalizing on them and it had the feeling of a competitive match rather than a narrative match.
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